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locks; strict;
comment	@# @;


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desc
@@


1.3
log
@SVN rev 234449 on 2012-04-19 03:20:13Z by obrien

Update file(1) to version 5.11.
@
text
@
#------------------------------------------------------------------------------
# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $
# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@@ddm.on.ca> Jun 28, 1998
# Edited by Chris Chittleborough <cchittleborough@@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0	beshort	0x0206	ALAN game data
>2	byte	<10	version 2.6%d


# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
# Updated by Adam Buchbinder <adam.buchbinder@@gmail.com>
#
#http://www.gnelson.demon.co.uk/zspec/sect11.html
#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
#http://en.wikipedia.org/wiki/Z-machine
# The first byte is the Z-machine revision; it is always between 1 and 8. We
# had false matches (for instance, inbig5.ocp from the Omega TeX extension as
# well as an occasional MP3 file), so we sanity-check the version number.
#
# It might be possible to sanity-check the release number as well, as it seems
# (at least in classic Infocom games) to always be a relatively small number,
# always under 150 or so, but as this isn't rigorous, we'll wait on that until
# it becomes clear that it's needed.
#
0	ubyte			>0
>0	ubyte			<9
>>16	belong&0xfe00f0f0	0x3030	Infocom game data
>>>0	ubyte			x	(Z-machine %d,
>>>>2	ubeshort		x	Release %d /
>>>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff


# TADS (Text Adventure Development System) version 2
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0".
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data

# TADS (Text Adventure Development System) version 3
#  Game files start with "T3-image\015\012\032"
0	string	T3-image\015\012\032
>11	leshort	x		TADS 3 game data (format version %d)
#  Saved game files start with "T3-state-v####\015\012\032"
#  where #### is a format version number
0	string	T3-state-v
>14	string	\015\012\032	TADS 3 saved game data (format version
>>10	byte	x		%c
>>11	byte	x		\b%c
>>12	byte	x		\b%c
>>13	byte	x		\b%c)

# Danny Milosavljevic <danny.milo@@gmx.net>
# this are adrift (adventure game standard) game files, extension .taf
# depending on version magic continues with 0x93453E6139FA (V 4.0)
# 0x9445376139FA (V 3.90)
# 0x9445366139FA (V 3.80)
# this is from source (http://www.adrift.org.uk/) and I have some taf
# files, and checked them.
#0	belong	0x3C423FC9
#>4	belong	0x6A87C2CF	Adrift game file
#!:mime	application/x-adrift
@


1.3.2.1
log
@file adventure was added on branch RELENG_8_4 on 2013-03-28 13:00:44 +0000
@
text
@d1 106
@


1.3.2.2
log
@## SVN ## Exported commit - http://svnweb.freebsd.org/changeset/base/248810
## SVN ## CVS IS DEPRECATED: http://wiki.freebsd.org/CvsIsDeprecated
@
text
@a0 85

#------------------------------------------------------------------------------
# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@@ddm.on.ca> Jun 28, 1998
# Edited by Chris Chittleborough <cchittleborough@@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0	beshort	0x0206	ALAN game data
>2	byte	<10	version 2.6%d


# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff


# TADS (Text Adventure Development System)
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data

# Danny Milosavljevic <danny.milo@@gmx.net>
# this are adrift (adventure game standard) game files, extension .taf
# depending on version magic continues with 0x93453E6139FA (V 4.0)
# 0x9445376139FA (V 3.90)
# 0x9445366139FA (V 3.80)
# this is from source (http://www.adrift.org.uk/) and I have some taf
# files, and checked them.
#0	belong	0x3C423FC9
#>4	belong	0x6A87C2CF	Adrift game file
#!:mime	application/x-adrift
@


1.2
log
@SVN rev 186691 on 2009-01-02 03:10:55Z by obrien

Record that base/vendor/file/dist@@186675 was merged.
Merge base/vendor/file/dist@@186675@@186690, bringing FILE 4.26 to 8-CURRENT.
@
text
@d3 1
d20 1
d22 18
a39 11
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)
d57 1
a57 1
# TADS (Text Adventure Development System)
d59 1
a59 2
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
d84 13
@


1.2.10.1
log
@SVN rev 237983 on 2012-07-02 08:48:58Z by obrien

MFC: r234449: update file(1) to version 5.11.
@
text
@a2 1
# $File: adventure,v 1.13 2010/12/31 16:32:54 christos Exp $
a18 1
# Updated by Adam Buchbinder <adam.buchbinder@@gmail.com>
d20 11
a30 18
#http://www.gnelson.demon.co.uk/zspec/sect11.html
#http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
#http://en.wikipedia.org/wiki/Z-machine
# The first byte is the Z-machine revision; it is always between 1 and 8. We
# had false matches (for instance, inbig5.ocp from the Omega TeX extension as
# well as an occasional MP3 file), so we sanity-check the version number.
#
# It might be possible to sanity-check the release number as well, as it seems
# (at least in classic Infocom games) to always be a relatively small number,
# always under 150 or so, but as this isn't rigorous, we'll wait on that until
# it becomes clear that it's needed.
#
0	ubyte			>0
>0	ubyte			<9
>>16	belong&0xfe00f0f0	0x3030	Infocom game data
>>>0	ubyte			x	(Z-machine %d,
>>>>2	ubeshort		x	Release %d /
>>>>18	string			>\0	Serial %.6s)
d48 1
a48 1
# TADS (Text Adventure Development System) version 2
d50 2
a51 1
#  with a version string of the form "V2.<digit>.<digit>\0".
a75 13
# TADS (Text Adventure Development System) version 3
#  Game files start with "T3-image\015\012\032"
0	string	T3-image\015\012\032
>11	leshort	x		TADS 3 game data (format version %d)
#  Saved game files start with "T3-state-v####\015\012\032"
#  where #### is a format version number
0	string	T3-state-v
>14	string	\015\012\032	TADS 3 saved game data (format version
>>10	byte	x		%c
>>11	byte	x		\b%c
>>12	byte	x		\b%c
>>13	byte	x		\b%c)

@


1.1
log
@Initial revision
@
text
@d7 1
d12 1
a12 1
0	beshort	0x0206	ALAN text adventure code data
d15 32
a46 21
# Conflicts with too much other stuff!
# Infocom
# (Note: to avoid false matches Z-machine version 1 and 2 are not
# recognized since only the oldest Zork I and II used them.  Similarly
# there are 4 Infocom games that use verion 4 that are not recognized.)
#0	byte	3	Infocom game data (Z-machine 3,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*2
#>18	string	>\0	Serial %.6s)
#0	byte	5	Infocom game data (Z-machine 5,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*4
#>18	string	>\0	Serial %.6s)
#0	byte	6	Infocom game data (Z-machine 6,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*8
#>18	string	>\0	Serial %.6s)
#0	byte	8	Infocom game data (Z-machine 8,
#>2	beshort	<0x7fff	Release %3d,
#>26	beshort >0	Size %d*8
#>18	string	>\0	Serial %.6s)
d49 37
a85 3
0	string	TADS	TADS game data
>13	string	>\0	(ver. %.6s,
>22	string	>\0	date %s)
@


1.1.1.1
log
@Virgin import of FILE 3.32
@
text
@@


1.1.1.2
log
@Virgin import of Christos Zoulas's FILE 3.39.
@
text
@a6 1
# Edited by Chris Chittleborough <cchittleborough@@yahoo.com.au>, March 2002
d11 1
a11 1
0	beshort	0x0206	ALAN game data
d37 3
a39 26
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data
@


1.1.1.3
log
@Virgin import of Christos Zoulas's FILE 4.10.
*- file is now broken into a library containing and processing the magic
   and a consumer binary.
@
text
@d19 1
a19 1
# there are 4 Infocom games that use version 4 that are not recognized.)
@


1.1.1.3.8.1
log
@MFC file 4.21
@
text
@d15 21
a35 32

# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff

a63 1

@


1.1.1.4
log
@Virgin import of Christos Zoulas's FILE 4.17.
@
text
@d15 21
a35 32

# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff

a63 1

@


1.1.1.1.2.1
log
@MFC:  Christos Zoulas's FILE 3.33
@
text
@@


1.1.1.1.2.2
log
@MFC: file version 3.41

Approved by:	murray(re)
Desired by:		nectar(so)
@
text
@a6 1
# Edited by Chris Chittleborough <cchittleborough@@yahoo.com.au>, March 2002
d11 1
a11 1
0	beshort	0x0206	ALAN game data
d37 3
a39 26
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data
@


