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locks; strict;
comment	@# @;


1.3
date	2012.04.19.03.20.13;	author obrien;	state Exp;
branches
	1.3.2.1;
next	1.2;

1.2
date	2009.01.02.03.10.55;	author obrien;	state Exp;
branches
	1.2.10.1;
next	1.1;

1.1
date	2000.11.05.08.33.54;	author obrien;	state Exp;
branches
	1.1.1.1;
next	;

1.3.2.1
date	2012.04.19.03.20.13;	author svnexp;	state dead;
branches;
next	1.3.2.2;

1.3.2.2
date	2013.03.28.13.00.45;	author svnexp;	state Exp;
branches;
next	;

1.2.10.1
date	2012.07.02.08.48.58;	author obrien;	state Exp;
branches;
next	;

1.1.1.1
date	2000.11.05.08.33.54;	author obrien;	state Exp;
branches
	1.1.1.1.2.1;
next	1.1.1.2;

1.1.1.2
date	2004.08.09.08.45.40;	author obrien;	state Exp;
branches
	1.1.1.2.8.1;
next	1.1.1.3;

1.1.1.3
date	2006.06.19.07.52.14;	author obrien;	state Exp;
branches;
next	;

1.1.1.1.2.1
date	2000.11.26.21.37.23;	author obrien;	state Exp;
branches;
next	;

1.1.1.2.8.1
date	2008.01.24.15.47.31;	author rafan;	state Exp;
branches;
next	;


desc
@@


1.3
log
@SVN rev 234449 on 2012-04-19 03:20:13Z by obrien

Update file(1) to version 5.11.
@
text
@
#------------------------------------------------------------------------------
# $File: iff,v 1.13 2011/09/06 11:00:06 christos Exp $
# iff:	file(1) magic for Interchange File Format (see also "audio" & "images")
#
# Daniel Quinlan (quinlan@@yggdrasil.com) -- IFF was designed by Electronic
# Arts for file interchange.  It has also been used by Apple, SGI, and
# especially Commodore-Amiga.
#
# IFF files begin with an 8 byte FORM header, followed by a 4 character
# FORM type, which is followed by the first chunk in the FORM.

0	string		FORM		IFF data
#>4	belong		x		\b, FORM is %d bytes long
# audio formats
>8	string		AIFF		\b, AIFF audio
!:mime	audio/x-aiff
>8	string		AIFC		\b, AIFF-C compressed audio
!:mime	audio/x-aiff
>8	string		8SVX		\b, 8SVX 8-bit sampled sound voice
!:mime	audio/x-aiff
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
>8	string		SAMP		\b, SAMP sampled audio
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
# image formats
>8	string		ILBMBMHD	\b, ILBM interleaved image
>>20	beshort		x		\b, %d x
>>22	beshort		x		%d
>8	string		RGBN		\b, RGBN 12-bit RGB image
>8	string		RGB8		\b, RGB8 24-bit RGB image
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
>8	string		DR2D		\b, DR2D 2-D object
>8	string		TDDD		\b, TDDD 3-D rendering
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
# other formats
>8	string		FTXT		\b, FTXT formatted text
>8	string		CTLG		\b, CTLG message catalog
>8	string		PREF		\b, PREF preferences
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document
>8	string		WVQA 		\b, Westwood Studios VQA Multimedia,
>>24	leshort		x		%d video frames,
>>26	leshort		x		%d x
>>28	leshort		x		%d
>8	string		MOVE		\b, Wing Commander III Video
>>12	string		_PC_		\b, PC version
>>12	string		3DO_		\b, 3DO version

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.3.2.1
log
@file iff was added on branch RELENG_8_4 on 2013-03-28 13:00:45 +0000
@
text
@d1 71
@


1.3.2.2
log
@## SVN ## Exported commit - http://svnweb.freebsd.org/changeset/base/248810
## SVN ## CVS IS DEPRECATED: http://wiki.freebsd.org/CvsIsDeprecated
@
text
@a0 63

#------------------------------------------------------------------------------
# iff:	file(1) magic for Interchange File Format (see also "audio" & "images")
#
# Daniel Quinlan (quinlan@@yggdrasil.com) -- IFF was designed by Electronic
# Arts for file interchange.  It has also been used by Apple, SGI, and
# especially Commodore-Amiga.
#
# IFF files begin with an 8 byte FORM header, followed by a 4 character
# FORM type, which is followed by the first chunk in the FORM.

0	string		FORM		IFF data
#>4	belong		x		\b, FORM is %d bytes long
# audio formats
>8	string		AIFF		\b, AIFF audio
!:mime	audio/x-aiff
>8	string		AIFC		\b, AIFF-C compressed audio
!:mime	audio/x-aiff
>8	string		8SVX		\b, 8SVX 8-bit sampled sound voice
!:mime	audio/x-aiff
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
>8	string		SAMP		\b, SAMP sampled audio
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
# image formats
>8	string		ILBMBMHD	\b, ILBM interleaved image
>>20	beshort		x		\b, %d x
>>22	beshort		x		%d
>8	string		RGBN		\b, RGBN 12-bit RGB image
>8	string		RGB8		\b, RGB8 24-bit RGB image
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
>8	string		DR2D		\b, DR2D 2-D object
>8	string		TDDD		\b, TDDD 3-D rendering
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
# other formats
>8	string		FTXT		\b, FTXT formatted text
>8	string		CTLG		\b, CTLG message catalog
>8	string		PREF		\b, PREF preferences
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.2
log
@SVN rev 186691 on 2009-01-02 03:10:55Z by obrien

Record that base/vendor/file/dist@@186675 was merged.
Merge base/vendor/file/dist@@186675@@186690, bringing FILE 4.26 to 8-CURRENT.
@
text
@d3 1
d55 7
@


1.2.10.1
log
@SVN rev 237983 on 2012-07-02 08:48:58Z by obrien

MFC: r234449: update file(1) to version 5.11.
@
text
@a2 1
# $File: iff,v 1.13 2011/09/06 11:00:06 christos Exp $
a53 7
>8	string		WVQA 		\b, Westwood Studios VQA Multimedia,
>>24	leshort		x		%d video frames,
>>26	leshort		x		%d x
>>28	leshort		x		%d
>8	string		MOVE		\b, Wing Commander III Video
>>12	string		_PC_		\b, PC version
>>12	string		3DO_		\b, 3DO version
@


1.1
log
@Initial revision
@
text
@d16 1
d18 1
d20 2
d23 3
d32 1
d35 10
d47 17
@


1.1.1.1
log
@Virgin import of FILE 3.32
@
text
@@


1.1.1.2
log
@Virgin import of Christos Zoulas's FILE 4.10.
*- file is now broken into a library containing and processing the magic
   and a consumer binary.
@
text
@a18 2
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
a28 2
>8	string		CTLG		\b, CTLG message catalog
>8	string		PREF		\b, PREF preferences
@


1.1.1.2.8.1
log
@MFC file 4.21
@
text
@a17 1
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
d19 2
a20 3
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
a26 1
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
a28 10
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
a32 15
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.1.1.3
log
@Virgin import of Christos Zoulas's FILE 4.17.
@
text
@a17 1
>8	string		16SV		\b, 16SV 16-bit sampled sound voice
d19 2
a20 3
>8	string		MAUD		\b, MAUD MacroSystem audio
>8	string		SMUS		\b, SMUS simple music
>8	string		CMUS		\b, CMUS complex music
a26 1
>8	string		DEEP		\b, DEEP TVPaint/XiPaint image
a28 10
>8	string		LWOB		\b, LWOB 3-D object
>8	string		LWO2		\b, LWO2 3-D object, v2
>8	string		LWLO		\b, LWLO 3-D layered object
>8	string		REAL		\b, REAL Real3D rendering
>8	string		MC4D		\b, MC4D MaxonCinema4D rendering
>8	string		ANIM		\b, ANIM animation
>8	string		YAFA		\b, YAFA animation
>8	string		SSA\ 		\b, SSA super smooth animation
>8	string		ACBM		\b, ACBM continuous image
>8	string		FAXX		\b, FAXX fax image
a32 15
>8	string		DTYP		\b, DTYP datatype description
>8	string		PTCH		\b, PTCH binary patch
>8	string		AMFF		\b, AMFF AmigaMetaFile format
>8	string		WZRD		\b, WZRD StormWIZARD resource
>8	string		DOC\ 		\b, DOC desktop publishing document

# These go at the end of the iff rules
#
# I don't see why these might collide with anything else.
#
# Interactive Fiction related formats
#
>8	string		IFRS		\b, Blorb Interactive Fiction
>>24	string		Exec		with executable chunk
>8	string          IFZS		\b, Z-machine or Glulx saved game file (Quetzal)
@


1.1.1.1.2.1
log
@MFC:  Christos Zoulas's FILE 3.33
@
text
@@

