Laurent
Pinchart

    laurent.pinchart@ideasonboard.com

Initial version.
2010
Laurent Pinchart
1.0.0
2010-11-10
lp
Initial revision

# Media Controller API

# Media Controller

## Introduction

Media devices increasingly handle multiple related functions. Many USB cameras include microphones, video capture hardware can also output video, or SoC camera interfaces also perform memory-to-memory operations similar to video codecs.

Independent functions, even when implemented in the same hardware, can be modelled as separate devices. A USB camera with a microphone will be presented to userspace applications as V4L2 and ALSA capture devices. The devices' relationships (when using a webcam, end-users shouldn't have to manually select the associated USB microphone), while not made available directly to applications by the drivers, can usually be retrieved from sysfs.

With more and more advanced SoC devices being introduced, the current approach will not scale. Device topologies are getting increasingly complex and can't always be represented by a tree structure. Hardware blocks are shared between different functions, creating dependencies between seemingly unrelated devices.

Kernel abstraction APIs such as V4L2 and ALSA provide means for applications to access hardware parameters. As newer hardware expose an increasingly high number of those parameters, drivers need to guess what applications really require based on limited information, thereby implementing policies that belong to userspace.

The media controller API aims at solving those problems.

## Media device model

Discovering a device internal topology, and configuring it at runtime, is one of the goals of the media controller API. To achieve this, hardware devices are modelled as an oriented graph of building blocks called entities connected through pads.

An entity is a basic media hardware or software building block. It can correspond to a large variety of logical blocks such as physical hardware devices (CMOS sensor for instance), logical hardware devices (a building block in a System-on-Chip image processing pipeline), DMA channels or physical connectors.

A pad is a connection endpoint through which an entity can interact with other entities. Data (not restricted to video) produced by an entity flows from the entity's output to one or more entity inputs. Pads should not be confused with physical pins at chip boundaries.

A link is a point-to-point oriented connection between two pads, either on the same entity or on different entities. Data flows from a source pad to a sink pad.

# Function Reference

&sub-media-func-open; &sub-media-func-close; &sub-media-func-ioctl; &sub-media-ioc-device-info; &sub-media-ioc-enum-entities; &sub-media-ioc-enum-links; &sub-media-ioc-setup-link;